Over the past month I’ve been working on a new map-making game, tentatively called Make Haste!

The game is inspired by a Jason Morningstar and Tim Hutchings talk at Metatopia – they shared amazing artifacts players had created for games. I wanted to create a game that yields great artifacts.

In Make Haste!, Players collaboratively build a map and tell the story of a group journeying across it. It works with lots of genres ranging from high fantasy (e.g. Lord of the Rings), to science fiction, to zombie survival.

I’ve playtested it five times so far and the rules are approaching a local maxima. The game creates great maps with fun stories and I’m happy with how it’s shaping up. Next up, I’ll test some big changes to the rules to see if it makes the game more fun / interesting.

If you’re interested in playtesting, download the current draft. I’d love to hear feedback, you can email me at [email protected]

Here are some photos from recent games:

A quest over a Greek myth inspired archipelago Make Haste! Greek Archipelago Map

Space colonists relocating from a damaged base Make Haste! Space Colonists Map

Early on in a fantasy setting Make Haste! Early stage map

Fleeing disaster in a fantasy setting Make Haste! Fleeing to Lyfe Canyon map

I’ll post more as the game evolves…

If you want to get updates about new games and drafts, sign up for the Diegetic Games Newsletter!