Diegetic Games is Randy Lubin's game design studio. This site features story games meant to help players build rich worlds and narratives. Most of the games on this site are free to print and play; many are free to remix.
The games toward the bottom of the page are playable but still in development. Feel free to send feedback and play reports to [email protected].
"Diegesis" is Greek for narrative or plot. In stories, something is diegetic if it exists within the fiction; diegetic music might come from a character's headphones. These games are all about creating compelling stories and immersive worlds - enjoy!
A game about honor culture and toxic masculinity, through the lens of an old fashioned duel. Co-designed with Jason Morningstar. Proceeds are donated to the EFF.
A rules-lite RPG that throws players into a high tech farce. Set in near-future San Francisco where something has gone horribly / hilariously wrong.
A game played while hiking where the characters are covertly crossing a border with the help of a local guide. For the Game Chef 2017 competition.
A collaborative storytelling game that enables any group to tell an epic story with a riveting plot. Players draw setting and character cards for inspiration and narrate the story through eight pivotal chapters.
A collection of three games designed for "The Power Broker" game design competition. Includes The Idealist, a story game about selling out one's values for power and two other games that have players engaging with local government.
A narrative-focused RPG about robots trying to survive on a harsh alien planet. Created for Game Chef 2016 and free to download.
A collaborative game where 2-5 players retell the story of Hanukkah. When an outcome is uncertain, players spin a dreidel to find out what happens.
A people-watching freeform larp where you vie for the fate of humanity. Designed for Golden Cobra 2017.
A collaborative worldbuilding game where players build on each other's ideas to create novel stories.
A quick game where players generate a conspiracy using a blackboard and newspaper.
Collaborative game where players work together to fractally build a world. Take turns creating its essential locations, groups, and individuals.
Collaborative game where players draw a map and tell the story of a group going on an adventure.