The Diegetic Games Blog

  • Second BART Larp Playtest

    Earlier today, Albert Kong and I ran the second playtest of our BART Larp. You can read an earlier post about the larp and first playtest.

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  • Good Morning Magicland

    I just submitted Good Morning Magicland to the 200 Word RPG Challenge. I love the constrained creativity of just 200 words of plain text and it allowed me to pump out an idea from my backlog that I wouldn’t have reached for a while. The contest ends this weekend, so there’s still time to submit your own!

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  • First BART Larp Playtest

    Yesterday I ran the first playtest of a new larp that takes place on BART (Bay Area Rapid Transit). I’m collaborating with Albert Kong and we’ve been noodling on this game for a few months – it was great to test it out in the wild!

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  • Collaborative Storytelling Examples List

    Last week I gave a talk on the future of collaborative storytelling and gave examples from the cutting edge of board games, RPGs, larps, video games, virtual reality, and interactive theater.

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  • Social Engineering Game

    I’m in the fun yet frustrating position of having too many game ideas and not enough time! I’m currently working on four different games and I just came up with a new one I’m really excited about. I won’t actually start work on it for a while but here’s the pitch:

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  • Updates: Premise and Make Haste!

    I’ve been hard at work on a multiple different games and it’s been a busy couple months outside of game design. This post will provide a quick update on both Premise and Make Haste! – hopefully I’ll be sharing news of other projects soon.

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  • Seeking Advice for Premise

    I’d love some advice on getting Premise: Setting, Character, and Plot in front of a larger audience!

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  • Early draft for Make Haste!

    Over the past month I’ve been working on a new map-making game, tentatively called Make Haste!

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  • 2016 Recap

    2016 was the first year of Diegetic Games and it was incredibly productive! In this post I’ll recap the games I’ve released and the games still in draft form.

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  • Initial draft of Premise Setting

    I’ve been working on a series of games inspired by the old game Exquisite Corpse in these games, players will collaborate to create settings, characters, and plots by building on each other’s ideas.

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  • Standalone version of The Idealist

    I’ve revisited my collection Condemned to break out The Idealist into its own file. The Idealist is the biggest game in the collection and the only storytelling game - it’s about characters who sacrifice their values in exchange for power. The other two games are crazy competitions where players are running around the city, interacting with local government.

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  • Condemned - three new games!

    Another week another game (or three)! I just finished Condemned which is a collection of three games for “The Power Broker” game design competition.

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  • Hackers and Hustlers RPG Launch

    I’m excited to announce a final(ish) version of the Hackers and Hustlers RPG!

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  • Learning Resources

    I love storytelling games but there aren’t a ton of guides out there for people looking to get into the hobby. I’ve created an overview page that talks about the different types of board / card games, RPGs, and LARPs.

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  • Introducing Diegetic Games

    Hi there - I’m Randy Lubin and Diegetic Games is my game design studio. My goal is to empower people to have fun while telling great stories.

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