The Diegetic Games Blog

  • Launching on Patreon

    I’m excited to announce that I’ve launched a Patreon. Come support me and be a part of my game design process!

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  • Chaos is a Ladder – first test

    Today I ran the first test of a new game with the working title Chaos is a Ladder. This two-player game is inspired by Littlefinger from Game of Thrones and has one player take the role of a schemer in a chaotic fantasy kingdom while the other player runs the rest of the world as it reacts to the unfolding schemes. The Littlefinger player will manipulate their way from lowly lord / lady to King or Queen of the realm… or die trying.

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  • Metatopia 2017 Recap

    I had a phenomenal time at Metatopia this year! It was so great to catch up with old friends, meet internet friends in person, and discover great new designers.

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  • Heading to Metatopia 2017!

    I’m heading to New Jersey this week for Metatopia - the top playtesting conference in the country. I had a phenomenal time last year and am very excited to bring a new game this year.

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  • GIF-Apocalypse – 280 Character Game Jam

    This week, Twitter expanded their tweet length to 280 characters and @cartwheel launched a 280 character game jam.

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  • Among the Mortals – Golden Cobra 2017

    I’m excited to share my submission for the Golden Cobra 2017: Among the Mortals

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  • Playtest Tracking Template with Airtable

    Playtesting is a key part of the game design process - both for your own observations and for gathering user feedback. My friend (and game designer) Nick Punt and I created a template to easily track playtests and feedback. Here is the link to the Playtest Tracking Template; you can duplicate it and customized it to your needs. We built the template using Airtable, a spreadsheet / database combo which is perfect for tracking this type of data.

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  • Golden Cobra 2017

    At the start of this week, Golden Cobra announced their 2017 challenge. The challenge is for designers to create short, freeform larps; that is short larps for a small number of participants to play without much prep. I haven’t participated before but there is an awesome team running it and I’m keen to write more larps. I highly encourage you to try it out, it’s a great chance to dabble in larp writing for the first time!

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  • RPG Livestream Experiment with Audience Participation

    This weekend a few friends and I ran an experiment in interactive storytelling. We used Twitch to livestream an RPG session and we collaborated with the audience to share the story. It went smoothly and we learned a bunch about interacting with an audience. Big thanks to my collaborator / co-GM Nathan Maton and our players Nick, Harry, and Andrew!

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  • Across the Border - Game Chef 2017

    Last week I wrote about my process for Game Chef 2017. The competition ended last night and I’m excited to share my submission: Across the Border.

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  • Game Chef 2017 Brainstorm

    Game Chef just announced their 2017 challenge and I’m excited to design something for it! Last year I participated and created Exosolar, which I was pretty happy with.

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  • Good Morning Spaceland

    Good Morning Magicland was my submission to the 200 Word RPG Challenge. I’ve since playtested it a few times and it continues to be a fun, ridiculous worldbuilding game.

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  • Second BART Larp Playtest

    Earlier today, Albert Kong and I ran the second playtest of our BART Larp. You can read an earlier post about the larp and first playtest.

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  • Good Morning Magicland

    I just submitted Good Morning Magicland to the 200 Word RPG Challenge. I love the constrained creativity of just 200 words of plain text and it allowed me to pump out an idea from my backlog that I wouldn’t have reached for a while. The contest ends this weekend, so there’s still time to submit your own!

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  • First BART Larp Playtest

    Yesterday I ran the first playtest of a new larp that takes place on BART (Bay Area Rapid Transit). I’m collaborating with Albert Kong and we’ve been noodling on this game for a few months – it was great to test it out in the wild!

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  • Collaborative Storytelling Examples List

    Last week I gave a talk on the future of collaborative storytelling and gave examples from the cutting edge of board games, RPGs, larps, video games, virtual reality, and interactive theater.

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  • Social Engineering Game

    I’m in the fun yet frustrating position of having too many game ideas and not enough time! I’m currently working on four different games and I just came up with a new one I’m really excited about. I won’t actually start work on it for a while but here’s the pitch:

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  • Updates: Premise and Make Haste!

    I’ve been hard at work on a multiple different games and it’s been a busy couple months outside of game design. This post will provide a quick update on both Premise and Make Haste! – hopefully I’ll be sharing news of other projects soon.

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  • Seeking Advice for Premise

    I’d love some advice on getting Premise: Setting, Character, and Plot in front of a larger audience!

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  • Early draft for Make Haste!

    Over the past month I’ve been working on a new map-making game, tentatively called Make Haste!

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  • 2016 Recap

    2016 was the first year of Diegetic Games and it was incredibly productive! In this post I’ll recap the games I’ve released and the games still in draft form.

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  • Initial draft of Premise Setting

    I’ve been working on a series of games inspired by the old game Exquisite Corpse in these games, players will collaborate to create settings, characters, and plots by building on each other’s ideas.

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  • Standalone version of The Idealist

    I’ve revisited my collection Condemned to break out The Idealist into its own file. The Idealist is the biggest game in the collection and the only storytelling game - it’s about characters who sacrifice their values in exchange for power. The other two games are crazy competitions where players are running around the city, interacting with local government.

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  • Condemned - three new games!

    Another week another game (or three)! I just finished Condemned which is a collection of three games for “The Power Broker” game design competition.

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  • Hackers and Hustlers RPG Launch

    I’m excited to announce a final(ish) version of the Hackers and Hustlers RPG!

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  • Learning Resources

    I love storytelling games but there aren’t a ton of guides out there for people looking to get into the hobby. I’ve created an overview page that talks about the different types of board / card games, RPGs, and LARPs.

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  • Introducing Diegetic Games

    Hi there - I’m Randy Lubin and Diegetic Games is my game design studio. My goal is to empower people to have fun while telling great stories.

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